//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: PKP
// Model Creator: 
// Created on: 30.07.2022 - 23:25:47
// Last changed on: 30.07.2022 - 23:25:47

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelPKP extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelPKP() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[266];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 257, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 313, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 425, 9, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 457, 9, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 265, 25, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 361, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 52, 101, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 265, 41, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 305, 9, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 281, 49, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 417, 57, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 433, 57, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 257, 81, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 281, 81, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 321, 81, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 401, 81, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 465, 81, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 473, 81, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 369, 9, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 497, 81, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 505, 81, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 9, 89, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 105, 89, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 22, 104, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 128, 99, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 195, 130, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 195, 110, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 195, 90, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 195, 150, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 195, 170, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 195, 180, textureX, textureY); // Import

        gunModel[0].addShapeBox(11F, -11F, -0.5F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(3F, -2F, -1.5F);

        gunModel[1].addShapeBox(11F, -11F, -0.5F, 1, 2, 4, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-20F, -2F, -1.5F);

        gunModel[2].addShapeBox(-26F, 10F, -0.5F, 12, 1, 4, 0F, -0.6F, 0.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(17F, -24F, -1.5F);

        gunModel[3].addShapeBox(11F, -11F, -0.5F, 14, 1, 4, 0F, -2.0F, 0.0F, -1.0F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import
        gunModel[3].setRotationPoint(-10F, -4F, -1.5F);

        gunModel[4].addShapeBox(11F, -11F, -0.5F, 12, 1, 2, 0F, -0.8F, -0.4F, 0.0F, -1.5F, -0.4F, 0.0F, -1.5F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-8F, -5F, -0.5F);

        gunModel[5].addShapeBox(11F, -7F, -0.5F, 2, 5, 3, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 1.0F, -0.5F, -0.1F, -1.0F, 0.0F, -0.1F, -1.0F, 0.0F, -0.1F, 1.0F, -0.5F, -0.1F); // Import
        gunModel[5].setRotationPoint(-18F, 1F, -1F);

        gunModel[6].addShapeBox(12F, -11F, -0.5F, 3, 1, 2, 0F, -0.5F, 0.0F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, -0.8F, -0.2F, 0.0F, -0.9F, -0.2F, 0.0F, -0.9F, -0.2F, -0.5F, -0.8F, -0.2F); // Import
        gunModel[6].setRotationPoint(-16F, 7F, -0.5F);

        gunModel[7].addShapeBox(11F, -11F, -0.5F, 7, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-18F, 4F, -1F);

        gunModel[8].addShapeBox(11F, -11F, -0.5F, 1, 2, 2, 0F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, -0.4F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.8F, -0.4F, -0.2F); // Import
        gunModel[8].setRotationPoint(-12F, 5F, -0.5F);

        gunModel[9].addShapeBox(11F, -11F, -0.5F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.1F, -0.8F, 0.0F, -0.1F, -0.8F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, -0.8F, -0.5F, -0.1F, -0.8F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import
        gunModel[9].setRotationPoint(-14.5F, 4.5F, 0F);

        gunModel[10].addShapeBox(11F, -11F, -0.5F, 9, 1, 2, 0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[10].setRotationPoint(-5F, -4F, -3.5F);

        gunModel[11].addShapeBox(10F, -11F, -0.5F, 1, 3, 3, 0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.7F, 0.0F, 1.0F, -0.7F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.9F, 0.0F, 1.0F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(14F, 0.75F, -1F);

        gunModel[12].addShapeBox(-26F, 8F, -0.5F, 12, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(20F, -19F, -1.5F);

        gunModel[13].addShapeBox(11F, -11F, -0.5F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(3F, -3F, -1.5F);

        gunModel[14].addShapeBox(11F, -11F, -0.5F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(4F, -3F, -1.5F);

        gunModel[15].addShapeBox(11F, -11F, -0.5F, 3, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(4F, -2F, 0F);

        gunModel[16].addShapeBox(11F, -11F, -0.5F, 4, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(3F, -2F, 1F);

        gunModel[17].addShapeBox(11F, -11F, -0.5F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[17].setRotationPoint(4F, -2F, -1F);

        gunModel[18].addShapeBox(-26F, 10F, -0.5F, 11, 2, 2, 0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(18F, -26F, -0.5F);

        gunModel[19].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.1F, -0.5F, -0.2F, 0.1F, -0.5F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        gunModel[19].setRotationPoint(-7.2F, -5F, 0.5F);

        gunModel[20].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, -0.4F, -0.35F, -0.4F, 0.0F, -0.35F, -0.4F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, -0.4F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F); // Import
        gunModel[20].setRotationPoint(-7.5F, 1.7F, -2.5F);

        gunModel[21].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        gunModel[21].setRotationPoint(-4F, 9F, -3.5F);

        gunModel[22].addShapeBox(11F, -11F, -0.5F, 4, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(-21F, 0F, -1.5F);

        gunModel[23].addShapeBox(11F, -11F, -0.5F, 12, 4, 4, 0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(-17F, 0F, -1.5F);

        gunModel[24].addShapeBox(-26F, 10F, -0.5F, 15, 4, 4, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(18F, -25F, -1.5F);

        gunModel[25].addShapeBox(12F, -11F, -0.5F, 6, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(0F, 0F, -1.5F);

        gunModel[26].addShapeBox(11F, -11F, -0.5F, 12, 3, 4, 0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[26].setRotationPoint(-17F, 0F, -1.5F);

        gunModel[27].addShapeBox(11F, -11F, -0.5F, 1, 3, 4, 0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[27].setRotationPoint(-17F, 0F, -4.5F);

        gunModel[28].addShapeBox(11F, -11F, -0.5F, 12, 3, 4, 0F, 0.0F, -1.8F, -2.9F, 0.0F, -1.8F, -2.9F, 0.0F, -1.8F, 0.1F, 0.0F, -1.8F, 0.1F, 0.0F, -0.5F, -2.9F, 0.0F, -0.5F, -2.9F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F); // Import
        gunModel[28].setRotationPoint(-17F, 0F, -3.5F);

        gunModel[29].addShapeBox(12F, -11F, -0.5F, 2, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(-6F, 0F, -1.5F);

        gunModel[30].addShapeBox(12F, -11F, -0.5F, 4, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import
        gunModel[30].setRotationPoint(-4F, 0F, -1.5F);

        gunModel[31].addShapeBox(11F, -11F, -0.5F, 3, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(4F, -1F, -1F);

        gunModel[32].addShapeBox(11F, -11F, -0.5F, 3, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(4F, -1F, 1F);

        gunModel[33].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(7.5F, -1F, 0F);

        gunModel[34].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.5F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F); // Import
        gunModel[34].setRotationPoint(7.5F, -0.75F, -1F);

        gunModel[35].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, -0.2F, 0.5F, 0.2F, -0.2F, 0.5F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, -0.2F, 0.5F, 0.2F, -0.2F); // Import
        gunModel[35].setRotationPoint(7.5F, -0.75F, 1F);

        gunModel[36].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, -0.45F, 0.8F, 0.1F, -0.45F, 0.8F, 0.1F, -0.45F, 0.8F, 0.5F, -0.45F, 0.8F, 0.5F, 0.2F, 0.5F, 0.1F, 0.2F, 0.5F, 0.1F, 0.2F, 0.5F, 0.5F, 0.2F, 0.5F); // Import
        gunModel[36].setRotationPoint(7.5F, 0F, 0F);

        gunModel[37].addShapeBox(11F, -11F, -0.5F, 10, 1, 2, 0F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F); // Import
        gunModel[37].setRotationPoint(15F, 1.5F, -1F);

        gunModel[38].addShapeBox(11F, -11F, -0.5F, 10, 1, 2, 0F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -0.05F, 0.0F, -0.5F, -0.05F); // Import
        gunModel[38].setRotationPoint(15F, 2F, -1F);

        gunModel[39].addShapeBox(11F, -11F, -0.5F, 10, 1, 2, 0F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F); // Import
        gunModel[39].setRotationPoint(15F, 2F, -1F);

        gunModel[40].addShapeBox(11F, -11F, -0.5F, 10, 1, 2, 0F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -1.05F, 0.0F, -1.0F, -0.05F, 0.0F, -1.0F, -0.05F); // Import
        gunModel[40].setRotationPoint(15F, 2F, -1F);

        gunModel[41].addShapeBox(11F, -11F, -0.5F, 6, 1, 2, 0F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, 0.15F, 0.0F, 0.1F, 0.15F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, 0.15F, 0.0F, -0.4F, 0.15F); // Import
        gunModel[41].setRotationPoint(25F, 2F, -1F);

        gunModel[42].addShapeBox(11F, -11F, -0.5F, 6, 1, 2, 0F, 0.0F, 0.25F, -1.15F, 0.0F, 0.4F, -1.15F, 0.0F, 0.4F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, 0.15F, 0.0F, -0.9F, 0.15F); // Import
        gunModel[42].setRotationPoint(25F, 1.8F, -1F);

        gunModel[43].addShapeBox(11F, -11F, -0.5F, 6, 1, 2, 0F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, 0.15F, 0.0F, -0.9F, 0.15F, 0.0F, 0.25F, -1.15F, -0.1F, 0.25F, -1.15F, -0.1F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[43].setRotationPoint(25F, 1.7F, -1F);

        gunModel[44].addShapeBox(-56F, -12F, -0.5F, 32, 1, 2, 0F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F); // Import
        gunModel[44].setRotationPoint(76F, 1F, -1F);

        gunModel[45].addShapeBox(-56F, -13F, -0.5F, 32, 1, 2, 0F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, 0.15F, 0.0F, -0.9F, 0.15F, 0.0F, 0.25F, -1.15F, 0.0F, 0.25F, -1.15F, 0.0F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[45].setRotationPoint(76F, 1.7F, -1F);

        gunModel[46].addShapeBox(-56F, -13F, -0.5F, 32, 1, 2, 0F, 0.0F, 0.25F, -1.15F, 0.0F, 0.25F, -1.15F, 0.0F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, -0.85F, 0.0F, -0.9F, 0.15F, 0.0F, -0.9F, 0.15F); // Import
        gunModel[46].setRotationPoint(76F, 1.8F, -1F);

        gunModel[47].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, 0.2F, 0.3F, 0.1F, 0.2F, 0.3F, 0.1F, 0.2F, 0.3F, 0.5F, 0.2F, 0.3F, 0.5F, -0.45F, 0.8F, 0.1F, -0.45F, 0.8F, 0.1F, -0.45F, 0.8F, 0.5F, -0.45F, 0.8F); // Import
        gunModel[47].setRotationPoint(7.5F, -1.5F, 0F);

        gunModel[48].addShapeBox(-56F, -12F, -0.5F, 32, 1, 2, 0F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, 0.1F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F, 0.0F, -0.4F, -0.85F); // Import
        gunModel[48].setRotationPoint(76F, 1F, 0F);

        gunModel[49].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F); // Import
        gunModel[49].setRotationPoint(76F, 1.5F, -0.2F);

        gunModel[50].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F); // Import
        gunModel[50].setRotationPoint(76F, 2.3F, -0.9F);

        gunModel[51].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F); // Import
        gunModel[51].setRotationPoint(76F, 1.7F, 0.2F);

        gunModel[52].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F); // Import
        gunModel[52].setRotationPoint(76F, 1.7F, -0.6F);

        gunModel[53].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F); // Import
        gunModel[53].setRotationPoint(76F, 2.3F, -0.1F);

        gunModel[54].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F); // Import
        gunModel[54].setRotationPoint(76F, 2.9F, 0.2F);

        gunModel[55].addShapeBox(-56F, -13F, -0.5F, 21, 1, 2, 0F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -1.15F, 0.0F, 0.2F, -0.55F, 0.0F, 0.2F, -0.55F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -1.15F, 0.0F, -0.9F, -0.55F, 0.0F, -0.9F, -0.55F); // Import
        gunModel[55].setRotationPoint(76F, 2.9F, -1.2F);

        gunModel[56].addShapeBox(-26F, 0F, -0.5F, 22, 2, 2, 0F, 0.0F, -1.8F, -0.45F, -10.5F, -1.8F, -0.45F, -10.5F, -1.8F, -0.45F, 0.0F, -1.8F, -0.45F, 0.0F, 0.0F, -0.45F, -10.5F, 0.0F, -0.45F, -10.5F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        gunModel[56].setRotationPoint(19F, -17F, -0.5F);

        gunModel[57].addShapeBox(11F, -11F, -0.5F, 6, 3, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(7F, 0.75F, -1F);

        gunModel[58].addShapeBox(11F, -11F, -0.5F, 4, 3, 3, 0F, 0.0F, -3.0F, 0.1F, 1.0F, -3.0F, 0.1F, 1.0F, -3.0F, 0.1F, 0.0F, -3.0F, 0.1F, 0.0F, 0.4F, 0.1F, 1.0F, 0.4F, 0.1F, 1.0F, 0.4F, 0.1F, 0.0F, 0.4F, 0.1F); // Import
        gunModel[58].setRotationPoint(8F, 0.75F, -1F);

        gunModel[59].addShapeBox(11F, -11F, -0.5F, 1, 4, 4, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F); // Import
        gunModel[59].setRotationPoint(-22F, 0F, -1.5F);

        gunModel[60].addShapeBox(-26F, 10F, -0.5F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(29F, -24F, -1.5F);

        gunModel[61].addShapeBox(-26F, 10F, -0.5F, 11, 2, 2, 0F, -0.6F, -1.5F, -0.4F, 0.0F, -1.5F, -0.4F, 0.0F, -1.5F, -0.4F, -0.6F, -1.5F, -0.4F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[61].setRotationPoint(18F, -26.5F, -0.5F);

        gunModel[62].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[62].setRotationPoint(19F, -17F, -0.5F);

        gunModel[63].addShapeBox(11F, -11F, -0.5F, 8, 1, 4, 0F, -3.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.3F, -3.0F, 0.0F, -0.3F, -2.0F, 0.0F, -3.0F, -0.7F, 0.0F, -3.0F, -0.7F, 0.0F, -0.3F, -2.0F, 0.0F, -0.3F); // Import
        gunModel[63].setRotationPoint(-11F, -4F, -1.5F);

        gunModel[64].addShapeBox(11F, -11F, -0.5F, 10, 1, 4, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -2.9F, 0.0F, -3.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F); // Import
        gunModel[64].setRotationPoint(-11F, -4F, -1.5F);

        gunModel[65].addShapeBox(11F, -11F, -0.5F, 8, 1, 4, 0F, -2.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.3F, 0.0F, -3.0F, 2.0F, 0.0F, -3.0F, 2.0F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-5F, -4F, -1.5F);

        gunModel[66].addShapeBox(11F, -11F, -0.5F, 6, 1, 4, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -2.0F, 0.0F, -3.0F, -1.3F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -3.0F, -1.3F, 0.0F, -3.0F); // Import
        gunModel[66].setRotationPoint(-3F, -4F, -1.5F);

        gunModel[67].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[67].setRotationPoint(-2.7F, -16.2F, 1F);

        gunModel[68].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, 0.0F, -0.8F, 0.1F, -0.2F, -0.8F, 0.1F, -0.2F, -0.8F, -0.3F, 0.0F, -0.8F, -0.3F); // Import
        gunModel[68].setRotationPoint(-1.4F, -16.35F, 1.2F);

        gunModel[69].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, -0.2F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F); // Import
        gunModel[69].setRotationPoint(-2.7F, -16.4F, 1F);

        gunModel[70].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F); // Import
        gunModel[70].setRotationPoint(-2.7F, -16.2F, -1F);

        gunModel[71].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F, -0.2F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F); // Import
        gunModel[71].setRotationPoint(-2.7F, -16.4F, -1F);

        gunModel[72].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, 0.0F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F); // Import
        gunModel[72].setRotationPoint(-2.7F, -16.2F, -1F);

        gunModel[73].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[73].setRotationPoint(-1.4F, -16.35F, 1.2F);

        gunModel[74].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, 0.1F, -0.2F, -0.8F, 0.1F, -0.2F, -0.8F, -0.3F, 0.0F, -0.8F, -0.3F, -0.2F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F); // Import
        gunModel[74].setRotationPoint(-1.4F, -16.55F, 1.2F);

        gunModel[75].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, 0.0F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F); // Import
        gunModel[75].setRotationPoint(-2.7F, -16.2F, 1F);

        gunModel[76].addShapeBox(11F, -11F, -0.5F, 4, 1, 3, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(-22F, 4F, -1F);

        gunModel[77].addShapeBox(11F, -11F, -0.5F, 7, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(-18F, 4F, -1F);

        gunModel[78].addShapeBox(11F, -11F, -0.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(-11F, 4F, -1F);

        gunModel[79].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, -0.8F, 0.0F, -0.1F, -0.8F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.3F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F); // Import
        gunModel[79].setRotationPoint(-14.5F, 6F, 0F);

        gunModel[80].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F); // Import
        gunModel[80].setRotationPoint(-16F, 4F, -0.5F);

        gunModel[81].addShapeBox(11F, -11F, -0.5F, 1, 2, 2, 0F, -0.8F, 0.0F, -0.2F, -0.05F, -0.05F, -0.2F, -0.05F, -0.05F, -0.2F, -0.8F, 0.0F, -0.2F, 0.0F, -1.6F, -0.2F, -1.0F, -1.4F, -0.2F, -1.0F, -1.4F, -0.2F, 0.0F, -1.6F, -0.2F); // Import
        gunModel[81].setRotationPoint(-12F, 6.5F, -0.5F);

        gunModel[82].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, -0.8F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -1.5F, 0.2F, -0.2F, 0.5F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, -1.5F, 0.2F, -0.2F); // Import
        gunModel[82].setRotationPoint(-16F, 6F, -0.5F);

        gunModel[83].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        gunModel[83].setRotationPoint(-4F, 9F, -3.5F);

        gunModel[84].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        gunModel[84].setRotationPoint(-4F, 8F, -3.5F);

        gunModel[85].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[85].setRotationPoint(0F, 9F, -3.5F);

        gunModel[86].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        gunModel[86].setRotationPoint(1F, 9F, -3.5F);

        gunModel[87].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        gunModel[87].setRotationPoint(1F, 8F, -3.5F);

        gunModel[88].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[88].setRotationPoint(1F, 9F, -3.5F);

        gunModel[89].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[89].setRotationPoint(-1.4F, -16.35F, -1.2F);

        gunModel[90].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, 0.0F, -0.8F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F); // Import
        gunModel[90].setRotationPoint(-1.4F, -16.35F, -1.2F);

        gunModel[91].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.3F, -0.2F, -0.8F, -0.3F, -0.2F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, -0.2F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F); // Import
        gunModel[91].setRotationPoint(-1.4F, -16.55F, -1.2F);

        gunModel[92].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, -0.4F, -0.35F, -1.5F, 0.0F, -0.35F, -1.5F, 0.0F, -0.35F, 0.4F, -0.4F, -0.35F, 0.4F, -0.4F, -0.3F, -1.5F, 0.0F, -0.3F, -1.5F, 0.0F, -0.3F, 0.4F, -0.4F, -0.3F, 0.4F); // Import
        gunModel[92].setRotationPoint(-7.5F, 1.7F, -4.5F);

        gunModel[93].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, -1.0F, -0.35F, -1.5F, 0.3F, -0.35F, -1.5F, 0.0F, -0.35F, 0.4F, -0.4F, -0.35F, 0.4F, -1.0F, -0.3F, -1.5F, 0.3F, -0.3F, -1.5F, 0.0F, -0.3F, 0.4F, -0.4F, -0.3F, 0.4F); // Import
        gunModel[93].setRotationPoint(-7.5F, 1.7F, -5.4F);

        gunModel[94].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.2F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.2F, 0.0F, -0.1F); // Import
        gunModel[94].setRotationPoint(-16F, 5F, -0.5F);

        gunModel[95].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, 3.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 3.0F, 0.0F, -0.2F, 3.0F, -0.4F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 3.0F, -0.4F, -0.2F); // Import
        gunModel[95].setRotationPoint(-12F, 5F, -0.5F);

        gunModel[96].addShapeBox(11F, -7F, -0.5F, 2, 5, 3, 0F, 1.0F, 0.5F, -0.1F, -1.0F, 0.0F, -0.1F, -1.0F, 0.0F, -0.1F, 1.0F, 0.5F, -0.1F, 0.8F, -5.1F, -0.4F, -0.7F, -4.6F, -0.4F, -0.7F, -4.6F, -0.4F, 0.8F, -5.1F, -0.4F); // Import
        gunModel[96].setRotationPoint(-18F, 6F, -1F);

        gunModel[97].addShapeBox(11F, -7F, -0.5F, 2, 5, 3, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 1.0F, -2.5F, -0.1F, -1.0F, 0.0F, -0.1F, -1.0F, 0.0F, -0.1F, 1.0F, -2.5F, -0.1F); // Import
        gunModel[97].setRotationPoint(-18F, -2F, -1F);

        gunModel[98].addShapeBox(11F, -7F, -0.5F, 2, 5, 3, 0F, -1.0F, -3.0F, -0.4F, -0.15F, -0.6F, -0.1F, -0.15F, -0.6F, -0.1F, -1.0F, -3.0F, -0.4F, -0.8F, -1.0F, -0.4F, -1.0F, -0.5F, -0.1F, -1.0F, -0.5F, -0.1F, -0.8F, -1.0F, -0.4F); // Import
        gunModel[98].setRotationPoint(-20F, 1F, -1F);

        gunModel[99].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.6F, 0.2F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.2F, 0.0F, -0.6F); // Import
        gunModel[99].setRotationPoint(-16F, 5F, 0.5F);

        gunModel[100].addShapeBox(11F, -11F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.2F, 0.0F, -0.6F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.2F, 0.0F, -0.9F); // Import
        gunModel[100].setRotationPoint(-16F, 5F, -1.5F);

        gunModel[101].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        gunModel[101].setRotationPoint(42F, 1.1F, -1F);

        gunModel[102].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, -0.85F, 0.55F, 0.0F, -0.85F, 0.5F, 0.0F, -0.45F, -1.0F, 0.5F, -0.45F, -1.0F, 0.5F, 1.0F, 0.1F, 0.0F, 1.0F, 0.1F, 0.0F, 0.8F, 0.1F, 0.5F, 0.8F, 0.1F); // Import
        gunModel[102].setRotationPoint(7.5F, -3F, -0.5F);

        gunModel[103].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, -0.6F, 1.05F, 0.5F, -1.1F, 1.05F, 0.5F, -1.1F, 1.35F, -1.3F, -0.6F, 1.35F, -1.3F, -0.6F, 0.7F, -0.1F, -1.1F, 0.7F, -0.1F, -1.1F, 0.7F, -0.6F, -0.6F, 0.7F, -0.6F); // Import
        gunModel[103].setRotationPoint(7.5F, -4F, -1F);

        gunModel[104].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 0.5F, -0.45F, 0.7F, 0.0F, -0.45F, 0.7F, 0.0F, -0.35F, -1.5F, 0.5F, -0.35F, -1.5F, 0.5F, 1.0F, 0.1F, 0.0F, 1.0F, 0.1F, 0.0F, 0.8F, -0.8F, 0.5F, 0.8F, -0.8F); // Import
        gunModel[104].setRotationPoint(7.5F, -3F, -0.5F);

        gunModel[105].addShapeBox(11F, -11F, -0.5F, 2, 1, 1, 0F, 1.4F, 1.05F, 2.2F, -3.1F, 1.05F, 2.2F, -3.1F, 1.05F, -2.8F, 1.4F, 1.05F, -2.8F, -0.6F, 1.0F, -0.5F, -1.1F, 1.0F, -0.5F, -1.1F, 0.7F, -0.3F, -0.6F, 0.7F, -0.3F); // Import
        gunModel[105].setRotationPoint(7.5F, -7F, -2F);

        gunModel[106].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[106].setRotationPoint(4F, -8.4F, -5F);

        gunModel[107].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[107].setRotationPoint(4F, -8.4F, -5F);

        gunModel[108].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[108].setRotationPoint(4F, -8.4F, -5F);

        gunModel[109].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[109].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[110].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[110].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[111].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[111].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[112].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[112].setRotationPoint(3F, -8.4F, -5F);

        gunModel[113].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[113].setRotationPoint(3F, -8.4F, -5F);

        gunModel[114].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[114].setRotationPoint(3F, -8.4F, -5F);

        gunModel[115].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[115].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[116].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[116].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[117].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[117].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[118].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[118].setRotationPoint(2F, -8.4F, -5F);

        gunModel[119].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[119].setRotationPoint(0F, -8.4F, -5F);

        gunModel[120].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[120].setRotationPoint(2F, -8.4F, -5F);

        gunModel[121].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, 0.0F, -0.3F, 0.0F); // Import
        gunModel[121].setRotationPoint(5.5F, -8.4F, -5F);

        gunModel[122].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.1F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.3F, -0.6F, -0.1F, -0.3F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.3F, -0.2F, -0.3F); // Import
        gunModel[122].setRotationPoint(-0.5F, -8.4F, -5F);

        gunModel[123].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.7F, 0.0F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F); // Import
        gunModel[123].setRotationPoint(5.5F, -8.4F, -5F);

        gunModel[124].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[124].setRotationPoint(-0.5F, -8.4F, -5F);

        gunModel[125].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.6F, -0.1F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.3F, -0.6F, -0.1F); // Import
        gunModel[125].setRotationPoint(-0.5F, -8.4F, -5F);

        gunModel[126].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.7F, 0.0F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, 0.0F, -0.7F, 0.0F); // Import
        gunModel[126].setRotationPoint(5.5F, -8.4F, -5F);

        gunModel[127].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.2F, 0.5F, -0.3F, -0.2F, 0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F, 0.5F, -0.3F, -0.2F, 0.5F, -0.3F, -0.2F, -0.5F, -0.3F, -0.2F); // Import
        gunModel[127].setRotationPoint(5F, -8.4F, -5F);

        gunModel[128].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, 0.4F, -0.7F, -0.3F, 0.4F, -0.5F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, 0.4F, -0.7F, -0.3F, 0.4F); // Import
        gunModel[128].setRotationPoint(5.5F, -8.4F, -5F);

        gunModel[129].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        gunModel[129].setRotationPoint(-4F, 9F, -2F);

        gunModel[130].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        gunModel[130].setRotationPoint(-4F, 8F, -2F);

        gunModel[131].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        gunModel[131].setRotationPoint(-4F, 9F, -2F);

        gunModel[132].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        gunModel[132].setRotationPoint(0F, 9F, -2F);

        gunModel[133].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[133].setRotationPoint(0F, 9F, -2F);

        gunModel[134].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        gunModel[134].setRotationPoint(0F, 8F, -2F);

        gunModel[135].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        gunModel[135].setRotationPoint(1F, 9F, -2F);

        gunModel[136].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[136].setRotationPoint(1F, 9F, -2F);

        gunModel[137].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        gunModel[137].setRotationPoint(1F, 8F, -2F);

        gunModel[138].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        gunModel[138].setRotationPoint(-4F, 9F, -0.5F);

        gunModel[139].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        gunModel[139].setRotationPoint(-4F, 8F, -0.5F);

        gunModel[140].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        gunModel[140].setRotationPoint(-4F, 9F, -0.5F);

        gunModel[141].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        gunModel[141].setRotationPoint(0F, 9F, -0.5F);

        gunModel[142].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[142].setRotationPoint(0F, 9F, -0.5F);

        gunModel[143].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        gunModel[143].setRotationPoint(0F, 8F, -0.5F);

        gunModel[144].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        gunModel[144].setRotationPoint(1F, 9F, -0.5F);

        gunModel[145].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        gunModel[145].setRotationPoint(1F, 9F, -0.5F);

        gunModel[146].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        gunModel[146].setRotationPoint(1F, 8F, -0.5F);

        gunModel[147].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.2F, -0.35F, -0.5F, 0.2F, -0.35F, -0.5F, 0.2F, 0.55F, 0.0F, 0.2F, 0.55F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        gunModel[147].setRotationPoint(12.5F, 2F, -1F);

        gunModel[148].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F); // Import
        gunModel[148].setRotationPoint(12.5F, 2.4F, -1F);

        gunModel[149].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        gunModel[149].setRotationPoint(12.5F, 1.1F, -1F);

        gunModel[150].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        gunModel[150].setRotationPoint(32.5F, 1.1F, -1F);

        gunModel[151].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, 0.2F, -0.35F, -0.5F, 0.2F, -0.35F, -0.5F, 0.2F, 0.55F, 0.0F, 0.2F, 0.55F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        gunModel[151].setRotationPoint(32.5F, 2F, -1F);

        gunModel[152].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F); // Import
        gunModel[152].setRotationPoint(32.5F, 2.4F, -1F);

        gunModel[153].addShapeBox(14F, -11F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.6F, -0.85F, 0.0F, 0.6F, -0.85F, 0.0F, 0.6F, 0.15F, 0.0F, 0.6F, 0.15F, 0.0F, -0.4F, -0.85F, -1.0F, -0.4F, -0.85F, -1.0F, -0.4F, 0.15F, 0.0F, -0.4F, 0.15F); // Import
        gunModel[153].setRotationPoint(28F, 2F, -1F);

        gunModel[154].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, 0.2F, -1.0F, -0.5F, 0.2F, -1.0F, -0.5F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(32.5F, 1.1F, -1F);

        gunModel[155].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.3F, -0.3F, -0.7F, 0.3F, -0.3F, -0.7F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(10.5F, 2.75F, -2F);

        gunModel[156].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.1F, -0.3F, -0.7F, 0.1F, -0.3F, -0.7F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(10.5F, 2.1F, -2F);

        gunModel[157].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F); // Import
        gunModel[157].setRotationPoint(10.5F, 2.5F, -2.1F);

        gunModel[158].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F); // Import
        gunModel[158].setRotationPoint(10.5F, 3.1F, 2.1F);

        gunModel[159].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F); // Import
        gunModel[159].setRotationPoint(10.5F, 2F, -2.1F);

        gunModel[160].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, -0.7F, 0.1F, -0.3F, -0.7F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F); // Import
        gunModel[160].setRotationPoint(10.5F, 2.1F, 2F);

        gunModel[161].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, -0.7F, 0.3F, -0.3F, -0.7F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F); // Import
        gunModel[161].setRotationPoint(10.5F, 2.75F, 2F);

        gunModel[162].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F); // Import
        gunModel[162].setRotationPoint(10.5F, 2.5F, 2.1F);

        gunModel[163].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F); // Import
        gunModel[163].setRotationPoint(10.5F, 2F, 2.1F);

        gunModel[164].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F); // Import
        gunModel[164].setRotationPoint(10.5F, 3.1F, -2.1F);

        gunModel[165].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[165].setRotationPoint(1.2F, -10.6F, 1.6F);

        gunModel[166].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[166].setRotationPoint(1.2F, -8.2F, -2.7F);

        gunModel[167].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[167].setRotationPoint(5.7F, -8.2F, -2.7F);

        gunModel[168].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[168].setRotationPoint(5.7F, -10.6F, 1.6F);

        gunModel[169].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[169].setRotationPoint(3.8F, -14F, 1.6F);

        gunModel[170].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[170].setRotationPoint(-12.5F, -8.2F, 1.6F);

        gunModel[171].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[171].setRotationPoint(-20F, -10.6F, 1.6F);

        gunModel[172].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[172].setRotationPoint(-21.2F, -10.6F, -2.6F);

        gunModel[173].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[173].setRotationPoint(-21.2F, -8.6F, 1.6F);

        gunModel[174].addBox(11F, -11F, -0.5F, 1, 3, 2, 0F); // Import
        gunModel[174].setRotationPoint(2F, -3F, 0.5F);

        gunModel[175].addBox(11F, -11F, -0.5F, 2, 3, 2, 0F); // Import
        gunModel[175].setRotationPoint(-4F, -3F, 0.5F);

        gunModel[176].addBox(11F, -11F, -0.5F, 4, 1, 2, 0F); // Import
        gunModel[176].setRotationPoint(-2F, -1F, 0.5F);

        gunModel[177].addShapeBox(11F, -11F, -0.5F, 4, 3, 2, 0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, -1.0F, -0.2F, 0.0F, -1.0F, -0.2F); // Import
        gunModel[177].setRotationPoint(-2F, -3F, 0.5F);

        gunModel[178].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[178].setRotationPoint(-21.2F, -10.6F, 1.6F);

        gunModel[179].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[179].setRotationPoint(-20F, -10.6F, -2.6F);

        gunModel[180].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[180].setRotationPoint(-21.2F, -8.6F, -2.6F);

        gunModel[181].addShapeBox(11F, 0F, 0F, 12, 1, 1, 0F, -0.7F, -0.2F, -0.5F, -0.7F, -0.2F, -0.5F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.4F, -0.5F, -0.7F, -0.4F, -0.5F, -0.7F, -0.4F, -0.2F, -0.7F, -0.4F, -0.2F); // Import
        gunModel[181].setRotationPoint(-17F, -9.6F, -2.6F);

        gunModel[182].addShapeBox(11F, 0F, 0F, 12, 1, 1, 0F, -0.7F, -0.2F, -0.5F, -0.7F, -0.2F, -0.5F, -0.7F, -0.2F, -0.2F, -0.7F, -0.2F, -0.2F, -0.7F, -0.4F, -0.5F, -0.7F, -0.4F, -0.5F, -0.7F, -0.4F, -0.2F, -0.7F, -0.4F, -0.2F); // Import
        gunModel[182].setRotationPoint(-17F, -8.7F, -2.6F);

        gunModel[183].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F); // Import
        gunModel[183].setRotationPoint(-16.8F, -9F, -2.6F);

        gunModel[184].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F); // Import
        gunModel[184].setRotationPoint(-7.8F, -9F, -2.6F);

        gunModel[185].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.2F, -0.5F, -0.5F, -0.2F); // Import
        gunModel[185].setRotationPoint(-6.5F, -9F, -2.6F);

        gunModel[186].addShapeBox(11F, -11F, -0.5F, 1, 3, 4, 0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[186].setRotationPoint(-6F, 0F, -4.5F);

        gunModel[187].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[187].setRotationPoint(-11F, -10.4F, -2.6F);

        gunModel[188].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F); // Import
        gunModel[188].setRotationPoint(-13.5F, -10.4F, -2.6F);

        gunModel[189].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[189].setRotationPoint(5.7F, -10.6F, -2.4F);

        gunModel[190].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[190].setRotationPoint(5.7F, -8.2F, 1.6F);

        gunModel[191].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[191].setRotationPoint(1.2F, -10.6F, -2.4F);

        gunModel[192].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[192].setRotationPoint(1.2F, -8.2F, 1.6F);

        gunModel[193].addShapeBox(11F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.5F, -0.2F, -0.5F, -0.5F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F); // Import
        gunModel[193].setRotationPoint(3.8F, -14F, -2.4F);

        gunModel[194].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, 0.95F, 0.0F, -0.3F, 0.95F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -1.3F, 0.95F, 0.0F, -1.3F, 0.95F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F); // Import
        gunModel[194].setRotationPoint(0F, 9F, -2F);

        gunModel[195].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, 0.95F, 0.0F, -0.3F, 0.95F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -1.3F, 0.95F, 0.0F, -1.3F, 0.95F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F); // Import
        gunModel[195].setRotationPoint(-3F, 9F, -2F);

        gunModel[196].addShapeBox(11F, -11F, -0.5F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.2F, 0.5F, 0.0F, 0.2F, 0.5F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.8F, 0.2F, 0.5F, -0.8F, 0.2F, 0.5F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F); // Import
        gunModel[196].setRotationPoint(-6.2F, -5F, 0F);

        gunModel[197].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, -0.5F, -0.2F, 0.1F, -0.5F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F); // Import
        gunModel[197].setRotationPoint(-7.2F, -5F, -0.5F);

        gunModel[198].addShapeBox(11F, -11F, -0.5F, 3, 1, 1, 0F, 0F, 0.0F, 0.2F, -2.5F, 0.0F, 0.2F, -2.5F, 0.0F, 0.2F, 0F, 0.0F, 0.2F, 0F, -0.6F, 0.2F, -2.5F, -0.6F, 0.2F, -2.5F, -0.6F, 0.2F, 0F, -0.6F, 0.2F); // Import
        gunModel[198].setRotationPoint(-6.2F, -4.99F, 0F);

        gunModel[199].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[199].setRotationPoint(0F, -8.4F, -5F);

        gunModel[200].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[200].setRotationPoint(2F, -8.4F, -5F);

        gunModel[201].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[201].setRotationPoint(0F, -8.4F, -5F);

        gunModel[202].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[202].setRotationPoint(1F, -8.4F, -5F);

        gunModel[203].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[203].setRotationPoint(2F, -8.4F, -5F);

        gunModel[204].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[204].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[205].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[205].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[206].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[206].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[207].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[207].setRotationPoint(1F, -8.4F, -5F);

        gunModel[208].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[208].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[209].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[209].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[210].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[210].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[211].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[211].setRotationPoint(1F, -8.4F, -5F);

        gunModel[212].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[212].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[213].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[213].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[214].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[214].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[215].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F); // Import
        gunModel[215].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[216].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F); // Import
        gunModel[216].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[217].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.5F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F); // Import
        gunModel[217].setRotationPoint(3.5F, -8.4F, -5F);

        gunModel[218].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[218].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[219].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[219].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[220].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[220].setRotationPoint(4.5F, -8.4F, -5F);

        gunModel[221].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[221].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[222].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[222].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[223].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[223].setRotationPoint(2.5F, -8.4F, -5F);

        gunModel[224].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[224].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[225].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[225].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[226].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[226].setRotationPoint(1.5F, -8.4F, -5F);

        gunModel[227].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[227].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[228].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[228].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[229].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[229].setRotationPoint(0.5F, -8.4F, -5F);

        gunModel[230].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[230].setRotationPoint(0F, -8.4F, -5F);

        gunModel[231].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[231].setRotationPoint(0F, -8.4F, -5F);

        gunModel[232].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[232].setRotationPoint(0F, -8.4F, -5F);

        gunModel[233].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[233].setRotationPoint(2F, -8.4F, -5F);

        gunModel[234].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[234].setRotationPoint(2F, -8.4F, -5F);

        gunModel[235].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[235].setRotationPoint(2F, -8.4F, -5F);

        gunModel[236].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[236].setRotationPoint(1F, -8.4F, -5F);

        gunModel[237].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[237].setRotationPoint(1F, -8.4F, -5F);

        gunModel[238].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[238].setRotationPoint(1F, -8.4F, -5F);

        gunModel[239].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[239].setRotationPoint(3F, -8.4F, -5F);

        gunModel[240].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[240].setRotationPoint(3F, -8.4F, -5F);

        gunModel[241].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[241].setRotationPoint(3F, -8.4F, -5F);

        gunModel[242].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F); // Import
        gunModel[242].setRotationPoint(4F, -8.4F, -5F);

        gunModel[243].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.2F, -0.3F, 0.05F, -0.7F, -0.3F, 0.05F); // Import
        gunModel[243].setRotationPoint(4F, -8.4F, -5F);

        gunModel[244].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.7F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.2F, 0.05F, -0.25F, -0.7F, 0.05F, -0.25F, -0.7F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.2F, -0.7F, 0.05F, -0.7F, -0.7F, 0.05F); // Import
        gunModel[244].setRotationPoint(4F, -8.4F, -5F);

        gunModel[245].addShapeBox(-26F, 0F, -0.5F, 22, 2, 2, 0F, 0.0F, -1.75F, -0.25F, -10.5F, -1.75F, -0.25F, -10.5F, -1.75F, -0.25F, 0.0F, -1.75F, -0.25F, 0.0F, 0.0F, -0.45F, -10.5F, 0.0F, -0.45F, -10.5F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        gunModel[245].setRotationPoint(19F, -17.2F, -0.5F);

        gunModel[246].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[246].setRotationPoint(19.8F, -17F, -0.5F);

        gunModel[247].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[247].setRotationPoint(20.6F, -17F, -0.5F);

        gunModel[248].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[248].setRotationPoint(21.4F, -17F, -0.5F);

        gunModel[249].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[249].setRotationPoint(22.2F, -17F, -0.5F);

        gunModel[250].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[250].setRotationPoint(23F, -17F, -0.5F);

        gunModel[251].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[251].setRotationPoint(23.8F, -17F, -0.5F);

        gunModel[252].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[252].setRotationPoint(24.6F, -17F, -0.5F);

        gunModel[253].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[253].setRotationPoint(25.4F, -17F, -0.5F);

        gunModel[254].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[254].setRotationPoint(26.2F, -17F, -0.5F);

        gunModel[255].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[255].setRotationPoint(27F, -17F, -0.5F);

        gunModel[256].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[256].setRotationPoint(27.8F, -17F, -0.5F);

        gunModel[257].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[257].setRotationPoint(28.6F, -17F, -0.5F);

        gunModel[258].addShapeBox(-26F, 0F, -0.5F, 11, 2, 2, 0F, 0F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, -10.6F, -1.3F, -0.45F, 0F, -1.3F, -0.45F, 0F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, -10.6F, -0.45F, -0.25F, 0F, -0.45F, -0.25F); // Import
        gunModel[258].setRotationPoint(29.4F, -17F, -0.5F);

        gunModel[259].addShapeBox(12F, -11F, -0.5F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F); // Import
        gunModel[259].setRotationPoint(-11F, -0.5F, 0.5F);

        gunModel[260].addShapeBox(11F, -11F, -0.5F, 1, 2, 3, 0F, 0.3F, 0.4F, -1.1F, -0.1F, 0.4F, -1.1F, -0.1F, 0.4F, -1.1F, 0.3F, 0.4F, -1.1F, 0.3F, 0.4F, -1.1F, -0.1F, 0.4F, -1.1F, -0.1F, 0.4F, -1.1F, 0.3F, 0.4F, -1.1F); // Import
        gunModel[260].setRotationPoint(19.6F, -2.75F, -1F);

        gunModel[261].addShapeBox(11F, -11F, -0.5F, 7, 1, 2, 0F, 0.5F, 0F, -0.5F, 0.1F, 0F, -0.5F, 0.1F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, -0.65F, -0.5F, 0.1F, -0.65F, -0.5F, 0.1F, -0.65F, -0.5F, 0.5F, -0.65F, -0.5F); // Import
        gunModel[261].setRotationPoint(13.5F, -3.5F, -0.5F);

        gunModel[262].addShapeBox(11F, -11F, -0.5F, 7, 1, 2, 0F, 0.5F, 0F, -0.5F, 1.4F, -2.4F, -0.5F, 1.4F, -2.4F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, -0.65F, -0.5F, 1.4F, 1.75F, -0.5F, 1.4F, 1.75F, -0.5F, 0.5F, -0.65F, -0.5F); // Import
        gunModel[262].setRotationPoint(21.1F, -3.5F, -0.5F);

        gunModel[263].addShapeBox(11F, 0F, -0.5F, 1, 1, 2, 0F, 0.2F, -0.9F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.2F, -0.9F, -0.5F, -0.2F, -0.1F, -0.5F, 0F, -0.65F, -0.5F, 0F, -0.65F, -0.5F, -0.2F, -0.1F, -0.5F); // Import
        gunModel[263].setRotationPoint(12F, -14.5F, -0.5F);

        gunModel[264].addShapeBox(11.2F, 0F, -0.5F, 1, 1, 2, 0F, -0.6F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F, -0.6F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.6F, 0F, -0.5F); // Import
        gunModel[264].setRotationPoint(11F, -13.6F, -0.5F);

        gunModel[265].addShapeBox(11F, 0F, -0.5F, 1, 1, 2, 0F, -0.2F, -0.1F, -0.5F, 0.5F, -1F, -0.5F, 0.5F, -1F, -0.5F, -0.2F, -0.1F, -0.5F, 0.2F, -0.9F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.2F, -0.9F, -0.5F); // Import
        gunModel[265].setRotationPoint(12F, -12.7F, -0.5F);


        defaultBarrelModel = new ModelRendererTurbo[7];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 353, 57, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, 0.35F, 0.0F, -0.3F, 0.35F, 0.0F, -0.2F, -1.05F, 0.0F, -0.2F, -1.05F, 0.0F, -0.2F, -0.05F, 0.0F, -0.2F, -0.05F); // Import
        defaultBarrelModel[0].setRotationPoint(44F, 2.4F, -1F);

        defaultBarrelModel[1].addShapeBox(16F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, 0.2F, -0.65F, 0.0F, 0.2F, -0.65F, 0.0F, 0.2F, -0.95F, 0.0F, 0.2F, -0.95F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.95F, 0.0F, -0.3F, -0.95F); // Import
        defaultBarrelModel[1].setRotationPoint(36F, 2F, -1F);

        defaultBarrelModel[2].addShapeBox(16F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, 0.2F, -0.95F, 0.0F, 0.2F, -0.95F, 0.0F, 0.2F, -0.65F, 0.0F, 0.2F, -0.65F, 0.0F, -0.3F, -0.95F, 0.0F, -0.3F, -0.95F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.65F); // Import
        defaultBarrelModel[2].setRotationPoint(36F, 2F, 0F);

        defaultBarrelModel[3].addShapeBox(8F, -13F, -0.5F, 3, 1, 2, 0F, 0.0F, -0.2F, -1.05F, 0.0F, -0.2F, -1.05F, 0.0F, -0.2F, -0.05F, 0.0F, -0.2F, -0.05F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, -0.65F, 0.0F, -0.3F, 0.35F, 0.0F, -0.3F, 0.35F); // Import
        defaultBarrelModel[3].setRotationPoint(44F, 1.1F, -1F);

        defaultBarrelModel[4].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F); // Import
        defaultBarrelModel[4].setRotationPoint(42F, 2.4F, -1F);

        defaultBarrelModel[5].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.2F, -0.35F, -0.5F, 0.2F, -0.35F, -0.5F, 0.2F, 0.55F, 0.0F, 0.2F, 0.55F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        defaultBarrelModel[5].setRotationPoint(42F, 2F, -1F);

        defaultBarrelModel[6].addShapeBox(8F, -13F, -0.5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.3F, -0.35F, -0.5F, -0.3F, -0.35F, -0.5F, -0.3F, 0.55F, 0.0F, -0.3F, 0.55F); // Import
        defaultBarrelModel[6].setRotationPoint(42F, 1.1F, -1F);


        defaultScopeModel = new ModelRendererTurbo[25];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 137, 89, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 145, 89, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(11F, -11F, -0.5F, 2, 2, 2, 0F, -1.5F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, -1.5F, 0.2F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[0].setRotationPoint(37F, -4.5F, -0.5F);

        defaultScopeModel[1].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.3F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.85F, 0.3F, -0.5F, -0.85F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.85F, 0.5F, -0.25F, -0.85F); // Import
        defaultScopeModel[1].setRotationPoint(38F, -5.7F, 1.1F);

        defaultScopeModel[2].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, -0.85F, 0.0F, -0.2F, -0.85F, 0.3F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.85F, 0.3F, -0.5F, -0.85F); // Import
        defaultScopeModel[2].setRotationPoint(38F, -5.7F, 1.1F);

        defaultScopeModel[3].addShapeBox(11F, -11F, -0.5F, 2, 2, 2, 0F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[3].setRotationPoint(37F, -2.5F, -0.5F);

        defaultScopeModel[4].addShapeBox(11F, -11F, -0.5F, 1, 2, 2, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[4].setRotationPoint(37F, -2.5F, -0.5F);

        defaultScopeModel[5].addShapeBox(11F, -11F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        defaultScopeModel[5].setRotationPoint(37.5F, -2.5F, -0.5F);

        defaultScopeModel[6].addShapeBox(11F, -11F, -0.5F, 2, 2, 2, 0F, -0.6F, 0.4F, -0.9F, -0.6F, 0.4F, -0.9F, -0.6F, 0.4F, -0.9F, -0.6F, 0.4F, -0.9F, -0.6F, -1.0F, -0.9F, -0.6F, -1.0F, -0.9F, -0.6F, -1.0F, -0.9F, -0.6F, -1.0F, -0.9F); // Import
        defaultScopeModel[6].setRotationPoint(37.25F, -4.7F, -0.5F);

        defaultScopeModel[7].addShapeBox(11F, -11F, -0.5F, 2, 2, 2, 0F, -0.5F, 0.2F, -0.5F, -1.0F, 0.2F, -0.5F, -1.0F, 0.2F, -0.5F, -0.5F, 0.2F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[7].setRotationPoint(37F, -4.5F, -0.5F);

        defaultScopeModel[8].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.5F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.9F, 0.5F, -0.3F, -0.9F, 0.5F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, -0.9F, 0.5F, -0.5F, -0.9F); // Import
        defaultScopeModel[8].setRotationPoint(38F, -5.2F, 1F);

        defaultScopeModel[9].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.3F, -0.2F, 0.2F, -0.2F, -0.2F, 0.2F, -0.2F, -0.2F, -1.05F, -0.3F, -0.2F, -1.05F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, -0.85F); // Import
        defaultScopeModel[9].setRotationPoint(38F, -6F, 1.1F);

        defaultScopeModel[10].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.5F, -0.3F, -0.9F, 0.0F, -0.3F, -0.9F, 0.0F, -0.3F, -0.1F, 0.5F, -0.3F, -0.1F, 0.5F, -0.5F, -0.9F, 0.0F, -0.5F, -0.9F, 0.0F, -0.5F, 0.2F, 0.5F, -0.5F, 0.2F); // Import
        defaultScopeModel[10].setRotationPoint(38F, -5.2F, -1F);

        defaultScopeModel[11].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.3F, -0.5F, -0.85F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.5F, -0.25F, -0.85F, 0.0F, -0.25F, -0.85F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(38F, -5.7F, -1.1F);

        defaultScopeModel[12].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.85F, 0.0F, -0.2F, -0.85F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.3F, -0.5F, -0.85F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(38F, -5.7F, -1.1F);

        defaultScopeModel[13].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.3F, -0.2F, -1.05F, -0.2F, -0.2F, -1.05F, -0.2F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(38F, -6F, -1.1F);

        defaultScopeModel[14].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F); // Import
        defaultScopeModel[14].setRotationPoint(38F, -15.45F, 0.75F);

        defaultScopeModel[15].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, 0.0F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.5F, 0.0F, -0.8F, -0.5F); // Import
        defaultScopeModel[15].setRotationPoint(38F, -15.45F, 0.75F);

        defaultScopeModel[16].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.5F, 0.0F, -0.8F, -0.5F, -0.2F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F); // Import
        defaultScopeModel[16].setRotationPoint(38F, -15.65F, 0.75F);

        defaultScopeModel[17].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F); // Import
        defaultScopeModel[17].setRotationPoint(38F, -15.45F, -0.75F);

        defaultScopeModel[18].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, 0.0F, -0.8F, -0.5F, -0.2F, -0.8F, -0.5F, -0.2F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F); // Import
        defaultScopeModel[18].setRotationPoint(38F, -15.45F, -0.75F);

        defaultScopeModel[19].addShapeBox(11F, 0F, -0.5F, 1, 1, 1, 0F, 0.0F, -0.8F, -0.5F, -0.2F, -0.8F, -0.5F, -0.2F, -0.8F, -0.2F, 0.0F, -0.8F, -0.2F, -0.2F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F); // Import
        defaultScopeModel[19].setRotationPoint(38F, -15.65F, -0.75F);

        defaultScopeModel[20].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.9F, 0.15F, 0.5F, 0.0F, 0.15F, 0.5F, 0.0F, 0.15F, 0.5F, -0.9F, 0.15F, 0.5F, -0.9F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, -0.9F, -1.0F, 0.5F); // Import
        defaultScopeModel[20].setRotationPoint(-2F, -5F, 0F);

        defaultScopeModel[21].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.9F, 0.6F, 0.7F, 0.0F, 0.6F, 0.7F, 0.0F, 0.6F, -0.75F, -0.9F, 0.6F, -0.75F, -0.9F, -1.0F, 0.7F, 0.0F, -1.0F, 0.7F, 0.0F, -1.0F, -0.75F, -0.9F, -1.0F, -0.75F); // Import
        defaultScopeModel[21].setRotationPoint(-2F, -5F, 0F);

        defaultScopeModel[22].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.9F, 0.6F, -0.75F, 0.0F, 0.6F, -0.75F, 0F, 0.6F, 0.7F, -0.9F, 0.6F, 0.7F, -0.9F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.7F, -0.9F, -1.0F, 0.7F); // Import
        defaultScopeModel[22].setRotationPoint(-2F, -5F, 0F);

        defaultScopeModel[23].addShapeBox(11F, -11F, -0.5F, 2, 2, 2, 0F, -0.6F, 0.2F, -0.6F, -0.6F, 0.2F, -0.6F, -0.6F, 0.2F, -0.6F, -0.6F, 0.2F, -0.6F, -0.6F, -1.0F, -0.6F, -0.6F, -1.0F, -0.6F, -0.6F, -1.0F, -0.6F, -0.6F, -1.0F, -0.6F); // Import
        defaultScopeModel[23].setRotationPoint(37.25F, -4.5F, -0.5F);

        defaultScopeModel[24].addShapeBox(11F, 0F, -0.5F, 2, 2, 2, 0F, -0.98F, 0.89F, -0.98F, -0.98F, 0.89F, -0.98F, -0.98F, 0.89F, -0.98F, -0.98F, 0.89F, -0.98F, -0.9F, -1.0F, -0.9F, -0.9F, -1.0F, -0.9F, -0.9F, -1.0F, -0.9F, -0.9F, -1.0F, -0.9F); // Import
        defaultScopeModel[24].setRotationPoint(37.25F, -15.8F, -0.5F);


        defaultStockModel = new ModelRendererTurbo[19];
        defaultStockModel[0] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        defaultStockModel[1] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        defaultStockModel[2] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        defaultStockModel[3] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import
        defaultStockModel[4] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        defaultStockModel[5] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Import
        defaultStockModel[6] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        defaultStockModel[7] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        defaultStockModel[8] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        defaultStockModel[9] = new ModelRendererTurbo(this, 297, 9, textureX, textureY); // Import
        defaultStockModel[10] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Import
        defaultStockModel[11] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        defaultStockModel[12] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        defaultStockModel[13] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        defaultStockModel[14] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        defaultStockModel[15] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        defaultStockModel[16] = new ModelRendererTurbo(this, 297, 81, textureX, textureY); // Import
        defaultStockModel[17] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import
        defaultStockModel[18] = new ModelRendererTurbo(this, 313, 81, textureX, textureY); // Import

        defaultStockModel[0].addShapeBox(11F, -11F, -0.5F, 4, 2, 3, 0F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F); // Import
        defaultStockModel[0].setRotationPoint(-24F, 1F, -1F);

        defaultStockModel[1].addShapeBox(11F, -11F, -0.5F, 4, 2, 3, 0F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F); // Import
        defaultStockModel[1].setRotationPoint(-24F, 0.4F, -1F);

        defaultStockModel[2].addShapeBox(11F, -11F, -0.5F, 4, 2, 3, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F, 0.0F, -0.5F, -1.1F); // Import
        defaultStockModel[2].setRotationPoint(-24F, 1.6F, -1F);

        defaultStockModel[3].addShapeBox(11F, -11F, -0.5F, 9, 1, 3, 0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[3].setRotationPoint(-34F, -1F, -1F);

        defaultStockModel[4].addShapeBox(11F, -11F, -0.5F, 1, 1, 3, 0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[4].setRotationPoint(-25F, -1F, -1F);

        defaultStockModel[5].addShapeBox(11F, -11F, -0.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[5].setRotationPoint(-26F, 1F, -1F);

        defaultStockModel[6].addShapeBox(11F, -11F, -0.5F, 8, 1, 3, 0F, 0.0F, 3.0F, -0.4F, 0.0F, 3.0F, -0.4F, 0.0F, 3.0F, -0.4F, 0.0F, 3.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[6].setRotationPoint(-34F, 3F, -1F);

        defaultStockModel[7].addShapeBox(12F, -11F, -0.5F, 2, 8, 3, 0F, 0.0F, -5.0F, -0.4F, 0.0F, -5.0F, -0.4F, 0.0F, -5.0F, -0.4F, 0.0F, -5.0F, -0.4F, 0.2F, 0.0F, -0.6F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.2F, 0.0F, -0.6F); // Import
        defaultStockModel[7].setRotationPoint(-37F, -1F, -1F);

        defaultStockModel[8].addShapeBox(11F, -11F, -0.5F, 2, 2, 3, 0F, 0.0F, 0.0F, -0.8F, -2.0F, 0.0F, -0.8F, -2.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[8].setRotationPoint(-35F, -3F, -1F);

        defaultStockModel[9].addShapeBox(11F, -11F, -0.5F, 2, 2, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, -1.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F); // Import
        defaultStockModel[9].setRotationPoint(-37F, -3F, -1F);

        defaultStockModel[10].addShapeBox(11F, -11F, -0.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -2.0F, -0.4F, 0.0F, -2.0F, -0.4F, 0.0F, -2.0F, -0.4F, 0.0F, -2.0F, -0.4F); // Import
        defaultStockModel[10].setRotationPoint(-26F, 0F, -1F);

        defaultStockModel[11].addShapeBox(11F, -11F, -0.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[11].setRotationPoint(-34F, 4F, -1F);

        defaultStockModel[12].addShapeBox(11F, -11F, -0.5F, 2, 3, 3, 0F, 0.0F, -1.7F, -0.4F, -1.4F, -1.7F, -0.4F, -1.4F, -1.7F, -0.4F, 0.0F, -1.7F, -0.4F, 0.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.8F, -1.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[12].setRotationPoint(-32F, 4F, -1F);

        defaultStockModel[13].addShapeBox(11F, -11F, -0.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.4F, -1.5F, 0.0F, -0.4F, -1.5F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -1.3F, -0.4F, -1.4F, -1.3F, -0.4F, -1.4F, -1.3F, -0.4F, 0.0F, -1.3F, -0.4F); // Import
        defaultStockModel[13].setRotationPoint(-32F, 4F, -1F);

        defaultStockModel[14].addShapeBox(12F, -11F, -0.5F, 2, 8, 3, 0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -3.0F, -0.4F, 0.0F, -3.0F, -0.4F, 0.0F, -3.0F, -0.4F, 0.0F, -3.0F, -0.4F); // Import
        defaultStockModel[14].setRotationPoint(-37F, -1F, -1F);

        defaultStockModel[15].addShapeBox(11F, -11F, -0.5F, 8, 1, 3, 0F, 1.0F, -0.5F, -1.0F, -0.7F, -0.5F, -1.0F, -0.7F, -0.5F, -1.0F, 1.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F); // Import
        defaultStockModel[15].setRotationPoint(-33F, -2F, -1F);

        defaultStockModel[16].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F); // Import
        defaultStockModel[16].setRotationPoint(-33.5F, 2.1F, 1.5F);

        defaultStockModel[17].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F); // Import
        defaultStockModel[17].setRotationPoint(-33.5F, 1.5F, 1.5F);

        defaultStockModel[18].addShapeBox(11F, -11F, -0.5F, 1, 1, 1, 0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, 0.0F, -0.35F, -0.7F, -0.7F, -0.35F, -0.7F, -0.7F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, -0.7F, -0.2F, -0.1F, -0.7F); // Import
        defaultStockModel[18].setRotationPoint(-33.5F, 1F, 1.5F);


        defaultGripModel = new ModelRendererTurbo[60];
        defaultGripModel[0] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        defaultGripModel[15] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[16] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[17] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[18] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[19] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[20] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[21] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        defaultGripModel[22] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        defaultGripModel[23] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[24] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[25] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[26] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[27] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[28] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[29] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[30] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[31] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[32] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[33] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[34] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[35] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[36] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[37] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[38] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[39] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[40] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[41] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[42] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[43] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[44] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[45] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[46] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[47] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[48] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[49] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[50] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[51] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[52] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[53] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[54] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[55] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[56] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[57] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        defaultGripModel[58] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultGripModel[59] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[0].setRotationPoint(9.2F, 2F, 0F);

        defaultGripModel[1].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[1].setRotationPoint(11F, 3F, 0F);

        defaultGripModel[2].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[2].setRotationPoint(11F, 2F, 0F);

        defaultGripModel[3].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[3].setRotationPoint(11F, 4F, 0F);

        defaultGripModel[4].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[4].setRotationPoint(11F, 5F, 0F);

        defaultGripModel[5].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[5].setRotationPoint(11F, 7F, 0F);

        defaultGripModel[6].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[6].setRotationPoint(10.1F, 3F, 0F);

        defaultGripModel[7].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[7].setRotationPoint(9.2F, 3F, 0F);

        defaultGripModel[8].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[8].setRotationPoint(9.2F, 4F, 0F);

        defaultGripModel[9].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[9].setRotationPoint(9.2F, 5F, 0F);

        defaultGripModel[10].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[10].setRotationPoint(9.2F, 6F, 0F);

        defaultGripModel[11].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[11].setRotationPoint(9.2F, 6F, 0F);

        defaultGripModel[12].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[12].setRotationPoint(10.1F, 1F, 0F);

        defaultGripModel[13].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.5F, 0.0F, -0.2F, -1.1F, 0.0F, -0.8F, -1.1F, 0.0F, -0.8F, -0.5F, 0.0F, -0.2F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[13].setRotationPoint(11F, 1F, 0F);

        defaultGripModel[14].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -1.1F, 0.0F, -0.8F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -1.1F, 0.0F, -0.8F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F); // Import
        defaultGripModel[14].setRotationPoint(9.2F, 1F, 0F);

        defaultGripModel[15].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[15].setRotationPoint(10.1F, 4F, 0F);

        defaultGripModel[16].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[16].setRotationPoint(10.1F, 5F, 0F);

        defaultGripModel[17].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[17].setRotationPoint(10.1F, 6F, 0F);

        defaultGripModel[18].addShapeBox(11F, -11F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[18].setRotationPoint(10.1F, 10F, 0F);

        defaultGripModel[19].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[19].setRotationPoint(9.2F, 7F, 0F);

        defaultGripModel[20].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[20].setRotationPoint(10.1F, 8F, 0F);

        defaultGripModel[21].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        defaultGripModel[21].setRotationPoint(10.1F, 2F, 0F);

        defaultGripModel[22].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.7F, 0.0F, 0.0F); // Import
        defaultGripModel[22].setRotationPoint(11F, 6F, 0F);

        defaultGripModel[23].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[23].setRotationPoint(11F, 7F, 0F);

        defaultGripModel[24].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[24].setRotationPoint(9.2F, 6.5F, 0F);

        defaultGripModel[25].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[25].setRotationPoint(10.1F, 7.5F, 0F);

        defaultGripModel[26].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[26].setRotationPoint(11F, 6.5F, 0F);

        defaultGripModel[27].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[27].setRotationPoint(9.2F, 6F, 0F);

        defaultGripModel[28].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[28].setRotationPoint(10.1F, 7F, 0F);

        defaultGripModel[29].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[29].setRotationPoint(11F, 6F, 0F);

        defaultGripModel[30].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[30].setRotationPoint(9.2F, 5.5F, 0F);

        defaultGripModel[31].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[31].setRotationPoint(10.1F, 6.5F, 0F);

        defaultGripModel[32].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[32].setRotationPoint(11F, 5.5F, 0F);

        defaultGripModel[33].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[33].setRotationPoint(11F, 4F, 0F);

        defaultGripModel[34].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[34].setRotationPoint(10.1F, 5F, 0F);

        defaultGripModel[35].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[35].setRotationPoint(9.2F, 4F, 0F);

        defaultGripModel[36].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[36].setRotationPoint(9.2F, 4.5F, 0F);

        defaultGripModel[37].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[37].setRotationPoint(10.1F, 5.5F, 0F);

        defaultGripModel[38].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[38].setRotationPoint(11F, 4.5F, 0F);

        defaultGripModel[39].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[39].setRotationPoint(11F, 3F, 0F);

        defaultGripModel[40].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[40].setRotationPoint(10.1F, 4F, 0F);

        defaultGripModel[41].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[41].setRotationPoint(9.2F, 3F, 0F);

        defaultGripModel[42].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[42].setRotationPoint(11F, 2F, 0F);

        defaultGripModel[43].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[43].setRotationPoint(10.1F, 3F, 0F);

        defaultGripModel[44].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[44].setRotationPoint(9.2F, 2F, 0F);

        defaultGripModel[45].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[45].setRotationPoint(11F, 1F, 0F);

        defaultGripModel[46].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[46].setRotationPoint(10.1F, 2F, 0F);

        defaultGripModel[47].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[47].setRotationPoint(9.2F, 1F, 0F);

        defaultGripModel[48].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[48].setRotationPoint(11F, 1.5F, 0F);

        defaultGripModel[49].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[49].setRotationPoint(10.1F, 2.5F, 0F);

        defaultGripModel[50].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[50].setRotationPoint(9.2F, 1.5F, 0F);

        defaultGripModel[51].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[51].setRotationPoint(11F, 2.5F, 0F);

        defaultGripModel[52].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[52].setRotationPoint(10.1F, 3.5F, 0F);

        defaultGripModel[53].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[53].setRotationPoint(9.2F, 2.5F, 0F);

        defaultGripModel[54].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[54].setRotationPoint(9.2F, 5F, 0F);

        defaultGripModel[55].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[55].setRotationPoint(10.1F, 6F, 0F);

        defaultGripModel[56].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[56].setRotationPoint(11F, 5F, 0F);

        defaultGripModel[57].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F); // Import
        defaultGripModel[57].setRotationPoint(11F, 3.5F, 0F);

        defaultGripModel[58].addShapeBox(11F, -8F, -1F, 2, 1, 2, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F, -0.4F, -0.8F, 0.05F); // Import
        defaultGripModel[58].setRotationPoint(10.1F, 4.5F, 0F);

        defaultGripModel[59].addShapeBox(11F, -7F, -1F, 2, 1, 2, 0F, -0.85F, 0.0F, -0.55F, -0.7F, 0.0F, 0.05F, -0.7F, 0.0F, 0.05F, -0.85F, 0.0F, -0.55F, -0.85F, -0.8F, -0.55F, -0.7F, -0.8F, 0.05F, -0.7F, -0.8F, 0.05F, -0.85F, -0.8F, -0.55F); // Import
        defaultGripModel[59].setRotationPoint(9.2F, 3.5F, 0F);


        ammoModel = new ModelRendererTurbo[53];
        ammoModel[0] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 433, 49, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        ammoModel[41] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import
        ammoModel[42] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Import
        ammoModel[43] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Import
        ammoModel[44] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        ammoModel[45] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        ammoModel[46] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        ammoModel[47] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import
        ammoModel[48] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        ammoModel[49] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import
        ammoModel[50] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        ammoModel[51] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        ammoModel[52] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import

        ammoModel[0].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -11.0F); // Import
        ammoModel[0].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[1].addShapeBox(11F, -21F, -0.5F, 8, 10, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[2].addShapeBox(11F, -21F, -0.5F, 8, 10, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(-5F, 14.5F, 6.5F);

        ammoModel[3].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, 0.0F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F); // Import
        ammoModel[3].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[4].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        ammoModel[4].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[5].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, -7.8F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, -7.8F, 0.0F, -4.0F); // Import
        ammoModel[5].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[6].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -9.0F, -5.5F, 0.0F, -9.0F, -5.5F, 0.0F, -9.0F, -4.0F, 0.0F, -9.0F, -4.0F); // Import
        ammoModel[6].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[7].addShapeBox(11F, -21F, -0.5F, 8, 10, 15, 0F, 0.0F, -9.0F, -4.0F, 0.0F, -9.0F, -4.0F, 0.0F, -9.0F, -4.0F, 0.0F, -9.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F); // Import
        ammoModel[7].setRotationPoint(-5F, 14.5F, -7.5F);

        ammoModel[8].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.7F, 0.75F, 0.0F, -0.7F, 0.75F, 0.0F, -0.7F, -2.05F, 0.0F, -0.7F, -2.05F); // Import
        ammoModel[8].setRotationPoint(0F, 9F, -3.5F);

        ammoModel[9].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        ammoModel[9].setRotationPoint(0F, 8F, -3.5F);

        ammoModel[10].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        ammoModel[10].setRotationPoint(-4F, 10F, -4.5F);

        ammoModel[11].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        ammoModel[11].setRotationPoint(-4F, 9F, -4.5F);

        ammoModel[12].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        ammoModel[12].setRotationPoint(-4F, 10F, -4.5F);

        ammoModel[13].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[13].setRotationPoint(0F, 10F, -4.5F);

        ammoModel[14].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[14].setRotationPoint(0F, 10F, -4.5F);

        ammoModel[15].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        ammoModel[15].setRotationPoint(0F, 9F, -4.5F);

        ammoModel[16].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[16].setRotationPoint(1F, 10F, -4.5F);

        ammoModel[17].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[17].setRotationPoint(1F, 10F, -4.5F);

        ammoModel[18].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        ammoModel[18].setRotationPoint(1F, 9F, -4.5F);

        ammoModel[19].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        ammoModel[19].setRotationPoint(-4F, 11.5F, -4.5F);

        ammoModel[20].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        ammoModel[20].setRotationPoint(-4F, 11.5F, -4.5F);

        ammoModel[21].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[21].setRotationPoint(0F, 11.5F, -4.5F);

        ammoModel[22].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[22].setRotationPoint(0F, 11.5F, -4.5F);

        ammoModel[23].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[23].setRotationPoint(1F, 11.5F, -4.5F);

        ammoModel[24].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[24].setRotationPoint(1F, 11.5F, -4.5F);

        ammoModel[25].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        ammoModel[25].setRotationPoint(-4F, 10.5F, -4.5F);

        ammoModel[26].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        ammoModel[26].setRotationPoint(0F, 10.5F, -4.5F);

        ammoModel[27].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        ammoModel[27].setRotationPoint(1F, 10.5F, -4.5F);

        ammoModel[28].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        ammoModel[28].setRotationPoint(-4F, 13F, -3.5F);

        ammoModel[29].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        ammoModel[29].setRotationPoint(-4F, 13F, -3.5F);

        ammoModel[30].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[30].setRotationPoint(0F, 13F, -3.5F);

        ammoModel[31].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[31].setRotationPoint(0F, 13F, -3.5F);

        ammoModel[32].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[32].setRotationPoint(1F, 13F, -3.5F);

        ammoModel[33].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[33].setRotationPoint(1F, 13F, -3.5F);

        ammoModel[34].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        ammoModel[34].setRotationPoint(-4F, 12F, -3.5F);

        ammoModel[35].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        ammoModel[35].setRotationPoint(0F, 12F, -3.5F);

        ammoModel[36].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        ammoModel[36].setRotationPoint(1F, 12F, -3.5F);

        ammoModel[37].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -1.0F, -0.2F, -0.3F, -1.0F, -0.2F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, -1.0F, -0.2F, -1.3F, -1.0F); // Import
        ammoModel[37].setRotationPoint(-4F, 14.5F, -3.5F);

        ammoModel[38].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F); // Import
        ammoModel[38].setRotationPoint(-4F, 14.5F, -3.5F);

        ammoModel[39].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.3F, -1.05F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[39].setRotationPoint(0F, 14.5F, -3.5F);

        ammoModel[40].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[40].setRotationPoint(0F, 14.5F, -3.5F);

        ammoModel[41].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.3F, -1.05F, 0.0F, -1.3F, -0.05F, 0.0F, -1.45F, -0.45F, 0.0F, -1.45F, -1.45F, 0.0F, -1.3F, -1.05F); // Import
        ammoModel[41].setRotationPoint(1F, 14.5F, -3.5F);

        ammoModel[42].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F); // Import
        ammoModel[42].setRotationPoint(1F, 14.5F, -3.5F);

        ammoModel[43].addShapeBox(11F, -21F, -0.5F, 4, 2, 2, 0F, -0.2F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, -1.0F, -0.2F, -1.7F, -1.0F, -0.2F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -1.3F, -0.2F, 0.0F, -1.3F); // Import
        ammoModel[43].setRotationPoint(-4F, 13.5F, -3.5F);

        ammoModel[44].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -0.05F, 0.0F, -1.7F, -1.05F, 0.0F, -1.7F, -1.05F, 0.0F, -0.05F, -0.35F, 0.0F, -0.1F, -0.35F, 0.0F, -0.1F, -1.35F, 0.0F, -0.05F, -1.35F); // Import
        ammoModel[44].setRotationPoint(0F, 13.5F, -3.5F);

        ammoModel[45].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -1.7F, -0.05F, 0.0F, -1.55F, -0.45F, 0.0F, -1.55F, -1.45F, 0.0F, -1.7F, -1.05F, 0.0F, -0.1F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -1.45F, 0.0F, -0.1F, -1.35F); // Import
        ammoModel[45].setRotationPoint(1F, 13.5F, -3.5F);

        ammoModel[46].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -1.25F, 0.0F, -0.3F, -1.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.2F, -1.25F, 0.0F, -0.3F, -1.25F); // Import
        ammoModel[46].setRotationPoint(0F, 10F, -4.5F);

        ammoModel[47].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -1.25F, 0.0F, -0.3F, -1.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.2F, -1.25F, 0.0F, -0.3F, -1.25F); // Import
        ammoModel[47].setRotationPoint(-3F, 10F, -4.5F);

        ammoModel[48].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.3F, -1.05F, 0.0F, -0.7F, 0.75F, 0.0F, -0.7F, 0.75F, 0.0F, -0.7F, -2.05F, 0.0F, -0.7F, -2.05F); // Import
        ammoModel[48].setRotationPoint(-3F, 9F, -3.5F);

        ammoModel[49].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -1.15F, 0.0F, -0.3F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[49].setRotationPoint(0F, 11.5F, -4.5F);

        ammoModel[50].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -1.15F, 0.0F, -0.3F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        ammoModel[50].setRotationPoint(-3F, 11.5F, -4.5F);

        ammoModel[51].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -1.15F, 0.0F, -0.3F, -1.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F); // Import
        ammoModel[51].setRotationPoint(0F, 13F, -3.5F);

        ammoModel[52].addShapeBox(11F, -21F, -0.5F, 1, 2, 2, 0F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -0.15F, 0.0F, -0.3F, -1.15F, 0.0F, -0.3F, -1.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F); // Import
        ammoModel[52].setRotationPoint(-3F, 13F, -3.5F);


        barrelAttachPoint = new Vector3f(208F / 64F, 48F / 64F, 0F / 16F);
        stockAttachPoint = new Vector3f(-44F / 64F, 41F / 64F, 0F / 16F);
        scopeAttachPoint = new Vector3f(-10F / 64F, 66.8F / 64F, 0F / 16F);
        gripAttachPoint = new Vector3f(89F / 64F, 32.4F / 64F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(65F / 64F, 42F / 64F, -8F / 64F);
        animationType = EnumAnimationType.CUSTOM;
        gunSlideDistance = 0.05F;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0625F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.5F, -0.05F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.8F, 0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.65F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.65F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.5F, 1.3F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(2.0F, 2.5F, 2.0F);
        casingAnimTime = 2;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.6F;
        casingDelay = 0;
        thirdPersonOffset = new Vector3f(-0.1F, -0.05F, 0.0F);
        zoomOffset = 0.2F;
        gunOffset = -0.75F;
        gunOffsetX = -1F;
        ShakeDistance = 0.7F;
        translateAll(0F, -1F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(4F, 2.5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);

        zoomOffsetY = -0.0675F;


        flipAll();

        hasFlash = true;
        flashScale = 1.5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}